How to be a gamemaster?
The other day one of my players asked me how one GMs roleplaying
games. Not the rules stuff, but what one actually does when
one sits there and decides and invents things for the players.
It's not a trivial question. In fact, it is a very good
question. Questions that good are never easy to answer.
These pages are my attempt at an answer. They're more or less written
for Stina Edelfeldt, who asked.
It's been said that the vital part of science is asking the right
questions.
This is what has been written so far.
- Planning the campaign.
- Starting the campaign
- Ordinary Play.
(This page currently ends in mid-paragraph).
Not a part of the Answer, but still about roleplaying, is the
description of Peter
Nordgren's General
Goodness Points roleplaying system.
Do you have anything to say about gamemastering in general or these
pages in particular?
I'd love to hear it!
Calle Dybedahl
Last updated: Boomtime, the 14 day of Discord in the YOLD 3162, 18:42:23.